Levels of initiation
Initiation is purchased in levels, also called circles or grades. The prices are not cumulative; that is, to purchase the Fifth Level of Initiation, you don't have to pay for levels 1-4 first, but simply the listed price for Fifth Level. Characters wishing to advance to a higher level need only pay the point cost difference between
their current level of Initiation and the higher one. The Seventh Level and beyond are not recommended for beginning characters even in a Cinematic campaign, and Ninth Level Initiates work much better as NPCs than as player characters, unless the playing group enjoys playing at near-divine power levels.
Following the description of each Level, the powers that are available to Initiates of that level are listed. Keep in mind that Initiates do not automatically acquire these powers by reaching the required level of Initiation, but must purchase them separately. Some high-level Initiates have no special powers, and depend on their inherent abilities and learned rituals. Alternatively, some Initiates do not know any magic rituals, relying instead on their powers.
In addition to the abilities and powers listed below, Initiates add their Level to their Will when resisting hostile rituals or spirit activities.
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