Speak Default 0 points
This is the default method. It requires only that you speak or chant the incantation. This can be in your native tongue, or in any language you desire. The spell is simply thought and it comes to be. No speaking is required. This is powerful, and atypical of most systems, which is why it costs so much. You must make a series of complex hand gestures. If your hands are bound, you cannot perform the The incantation must be spoken in a specific language from which all spells were originally...
Multiplier Modifiers
Some modifiers multiply the Cost or DV by a percentile. All percentiles should be applied last the exception being those Effects or Modifiers which specifically dictates that it must be added last . It is best to add together all the percentiles and then compute the final cost all at once. Any modifiers which list Cost as a multiple i.e., x50 can simply be converted to percentile 5000 for x50 . For example, if you take a Duration of 5 minutes 200 Final Cost and Stun Only -50 Final Cost , then...
Magic and Psionics
It is possible, though not advisable, to incorporate a Mental Powers plug-in such as Atomik Psioniks along side Atomik Magick in a campaign. The new edition of Atomik Magick allows for mental abilities to be simulated by magical powers see Psychic Magic under New Magic Systems . However, if in your game world mental powers indeed follow completely different laws of nature than magic, it is certainly viable to use both systems Magick and Psioniks . Remember, they are not balanced against each...
Atomik Magick 2nd Edition
This is a Fuzion plug-in for adding Ift magic systems and fantastical spells to fU conceivably any Fuzion Powered game. Primarily, magic and spell-casting will only be found in spectacular fantasy worlds, but there is no reason why magic can't find its way into a modern or dark modern campaign. Magic may even have a place in futuristic or space opera campaigns. Magic defies the boundaries of that which we know by science, and there are as many magic systems as there have been peoples, cultures,...
Mana Rating Dial
By default, the Time Unit for your Mana Rating above should be in Hours. This is for an average fantasy world such as one modeled after D amp D where magic users are common and powerful . However, more typical fantasy settings, such as what you find in novels or movies, should be less. In a superheroic magic setting such as in Anime Fantasy , mages may be able to cast even earth-shattering spells very quickly. MR is measured in minutes that is, with MR 5 you recharge 5 MP in one minute . This...