Dex20 Cha 12

Ka Air 36 Fire 29, Water 22, Moon 14, Earth 7. Skills Art Grunge Rock 46 , Dodge 12 , Kabbalistic Lore 43 . Weapons Staff 45 1 d6 2d6. Fist 95 , Damage 1 D3 2d6. Magic Lower Magic 68 . Spells Inscribed Pyretic Fortitude, Dowse Fire Plexus. Social Status 16 Opportunity Roll 48 Found at San Jose. At its home, which has an office in the extra room. It is a half block from the Rosicrucian Museum, which holds many fine Egyptian artifacts. Important Past Lives Egypt 1350 BC Byzantium 125 AD Paris...

Agartha

AGARTHA REPRESENTS the highest mystery to which a Nephilim can aspire. It is the final goal, the quest a Nephilim must undertake before it can assume its true inner nature. Agartha is the symbolic place a Nephilim must find within itself in order to attain greater illumination. To do this, a Nephilim follows a path of attainment laid out by the Major Arcana and delves into the spiritual mysteries by increasing its knowledge in the occult sciences. Upon reaching Agartha, a Nephilim attains a...

The Realm Of Elemental Illusions

The Nephilim have classified these creatures as elemental illusions. Humans often consider them to be ghosts, knocking spirits or spectres. These creatures love to play tricks on their summoner. Circle Seals Ka-element Fire Threshold 40 Contract 18 Rupture Disappearing Duration until next Tuesday Range caster Autonomy limited Description the Invocation appears as articulated plate armor. Its material seems organic, like dark, red chitin O that fit precisely to the caster's body. The caster can...

Thebes Egypt c l3fOPC

Once properly embodied you were able to see what was going on. Here is a synopsis of critical events. In 1350 BC Egypt was already ancient. Under Nephilim guidance this cradle of human civilization had received agriculture, the wheel, cities, and the first social classes known to humankind. Under eighteen dynasties of god-emperors Egypt had grown powerful and proud. They had even invented bronze working, to the surprise of the Nephiliin masters. Thebes, situated in central Egypt, had grown to...

Info Vkf

For Nephilim in their first incarnation 61 -70 William Morris duplicate roll on Charlemagne Era 71 -00 Priceless family heirloom, roll on Richelieu Era 01 -90 Middle Eastern Artifact, roll on Zoroastor Era 91 -00 Egyptian Artifact, roll on Akhenaton Era he last step before your Nephilim can live is for it to take over a host body. All Nephilim must be embodied. They must perceive the material world to use magic. They can do this only through die senses of their Simulacrum. They can see, smell,...

Points

Your Nephilim is now ready for its first adventure. Its mission is to survive and progress towards Agartha. To succeed, it will have to seek the secrets which pervade our universe and to overcome the human secret societies which would steal the magic and enslave the Nephilim. The Nephilim may join one of the great Arcana tribes of Nephilim wliich has carried on for centuries, and which will help its members to quest for Agartha. The time of awakening has come at last for your Nephilim. Your...

Info Hii

BEFORE ATLANTIS, incarnation for a Ncphilim meant that it could create a body structured according to the symbolic image of its own personality. In designing its material form each Nephilim naturally followed the orientation of its dominant Ka-ele-ment. Because of the nature of Nephilim, this orientation was concentrated upon either the material or spiritual side. The creation of this physical shape was a major activity for the pre-Adantean Nephilim during its very long life. But when the...

The it of the Compromise

WHEN AKHENATON SUCCEEDED to the throne of Egypt, he decided to defy the Great Compromise and return to the Golden Path. He began to spread a new religion, of a unique solar god. He engraved 22 tablets of power, each destined to receive one Nephilim pharaoh from each past dynasty and four pharaohs that would come after him. He secretly ordained the opening of the vaults of the pharaohs and embodied them into humans. HmiwtiS you iri o t in lt itic nwd, take beet for a time will come ii' kii tbe...

The Kaelements

KA-ELEMENTS MEASURE THE ability of the Nephilim to manipulate the corresponding magic fields. The Ka-elements of die Nephilim are five in number the Ka of fire enables the manipulation of the fields of fire the Ka of air, die use of the fields of air, the Ka of earth, the use of die fields of earth the Ka of water, the use of the fields of water and the Ka of the moon, the use of the moon field. The player choose one of the five Ka-elements as her Nephilim's dominant Ka-element. There are...

Info Emg

Finally, decide your character's name. Your name should be something both evocative and interesting Play around with a few before you decide. Major Neutral Minor Netutral Minor Opposed Major Opposed 08 09 10 11 12 Finally, decide your character's name. Your name should be something both evocative and interesting Play around with a few before you decide. The end is nigh You must now determine your Nephilim's I Simulacrum. Follow the steps below. B Allocate 3d gt x10 percentiles to your...

Before All

BEFOREALL the hurly-burly, the Chaos. In the unknown void, the forces of the universe took the shape which we call the ether, and concentrated themselves to form the guides of our spirits, the stars. In our local system the ethers congealed themselves in a sacred spot, the Axis of the world, and formed the guide of our heart, the sun. The forces of our universe beamed in turn from the sun and materialized into five celestial bodies called planets, here called by their Latin names Mercury,...

The Sylph

Record of a secret discussion of the Rosicross, by the central information bureau occult branch . He is an air Nephilim, he is a Sylph and he is subject to certain crises of excitation where he cannot stay still, and then he is noisy, always huffing and puffing to complain. But normally he is as calm as Mount Olympus, thanks to his serene detachment from everyday events which goes so far that he is absent minded. To contain him would be to inflict upon him the worst pain, for he is...